Sad day for me today with the news my cinematic directing idol, Blake Edwards, has passed away. Many of his films have shaped my appreciation and interest in producing comedic visual content, and although a blog entry does not amount to much, I just wanted to share my sense of loss.
Thursday, December 16, 2010
Tribute to Blake Edwards
Sad day for me today with the news my cinematic directing idol, Blake Edwards, has passed away. Many of his films have shaped my appreciation and interest in producing comedic visual content, and although a blog entry does not amount to much, I just wanted to share my sense of loss.
Wednesday, December 1, 2010
Quantity Vs Quality in the Micro-blogging-sphere
I was recently down in Melbourne giving a keynote on the future of social media for Open Connections. In the much-anticipated networking drinks I was asked a question I've heard several times before - "How do I get more followers on Twitter?"
This type of thinking usually shows a misunderstanding as to what Twitter is all about, but there are two solutions to this simple problem:
1) Pay for them.
2) Talk to them.
There are plenty of services out there that will spill 1000's of followers onto your account for a fee. Why anyone would want to do this is beyond me, unless your customers are lifeless server racks somewhere off the coast of Sri Lanka.
Twitter is a tool for connection and conversation. And conversation is part talking, part listening. Spam is not a form of communication, so don't treat Twitter like a soapbox for shouting. Find the niche your brand already fits into, listen in to the conversations taking place, then start offering unique, useful and genuine solutions/comments/ideas. This is no place to force-feed the company line, which is why many brands feel hesitant to engage with customers on Twitter.
You want quality followers, not a mass quantity of followers. It's better to have one follower who might buy your products than a million followers who never will.
Today, this "Quantity Vs Quality" concept has been rewritten for the social media landscape as "Popularity Vs Influence". Where you stand in regards to influencing people's opinions and habits is much more powerful than how many people you're connected to. Being a key influencer is really the goal of every social media manager in any organisation.
So if you're worried you're not performing on Twitter due to a lack of followers, do not be disheartened. So long as you've built a following through engaging and responsive conversation with customers you're in a far more influential space than those who have paid for pointless popularity.
Monday, November 29, 2010
Weather Stations Vs Swarm Intelligence
It happens every weekend for me. I wake up, check the weather on my phone, dress appropriately, then find myself sweating or freezing to death outside when the real weather is often the complete opposite of the cute icons on my online weather service.
It always perplexes me how we can spend billions of dollars on satellites, weather stations, pressure sensors, tide monitors and weather balloons only to be so completely off the mark day-in, day-out.
Last weekend I was at Sydney's iconic Bondi Beach. The weather had been sunny, but was about to storm. I checked my phone to get some indication of how much sunshine I had left, but neither Yahoo, Weatherzone or the official government Bureau of Meterology had any reference to a storm occurring...
A panicked thought went through me: Could the internet be wrong?
Suddenly I had a thought:
If we got everyone on the beach to guess the temperature, and guess what the weather would do based on their own experiences, would we get a more truthful result than empirical scientific apparatus and algorithms?
Tie this in with a service that is geo-location specific, maybe current photos of the skyline, opinions and polls, and perhaps we use our collective, non-specialist predictions to provide a better weather service to humanity?
It would be both a beautiful experiment and a wonderful idea.
Monday, November 15, 2010
Salad With Ren & Stimpy
I achieved a boyish brush with fame today when I was able to visit Jim Ballantine at his Sydney-based Flying Bark studios.
For those of you wondering what I'm talking about, this is the guy who made Ren and Stimpy a reality and changed the course of my tweenage years (not to mention my definition of what "funny" is).
As we sat over salads and sparkling water I was interested to hear Jim speak of the early days of Ren and Stimpy, when the network only had six episodes. These episodes would be repeated on rotation for 18 months. Each week, more and more people began watching the show and the network finally twigged that more content was needed.
This was back in the early 90's, which although is nearly 20 years ago now is essentially an analogue version of how YouTube success can be created. I saw many similarities between this and the Beached Az content I've been involved in over at The Handsomity Institute.
Jim was quick to point out the cruel impact of the digital social world on this method of building an audience; "I don't think this model would work now," Jim says.
Nonetheless I am always captivated when my eyes are opened up to moments that show me online content isn't the new and scary territory many paint it out to be. It is merely an extension of what we've been doing since not only 20 years ago, but since the birth of communication itself...
Telling stories.
Tuesday, October 26, 2010
Bring On Micropayments
For a while I've been frustrated at how hard it is to sdhare money around the web. Those of you who have endured one of my "light-on-the-facts-high-on-the-fizz" keynotes will know one of my visions for the future of the web is a payment system that allows us to share our money as easily as we currently share photos, text and video.
Sadly, that day isn't here yet, and we're still at the mercy of clumsy credit card systems, iTunes gated spaces and the profit-destroying PayPal options.
However, I was interested in the recent move by Facebook to sell Facebook Credits at Walmart and Target in the USA.
The current targeting of social gamers is validation of the power and growth of that area of online networking. If Facebook are exploring the territory aggressively, you know there must be some value to be found.
What I like most about this move by Facebook is that it has the potential to be applied across multiple platforms and perhaps become the web currency that we've been waiting for. Facebook has a quorum of users to give the scheme momentum, as well as an established marketplace and quite liberal anti-protectionist positioning. This small step of using Facebook Credits in the social gaming sphere with hopefully be used as a test case to iron out problems and collect consumer feedback.
I'm hoping in the coming months Facebook Credits will become a monetary extension of Facebook Connect, allowing anyone and everyone across the net to embed payment systems on their blogs, apps, websites, forums and pages. This will certainly spell out the beginning of a financial revolution as an online economy is born and raising revenue is a simpler task without being at the mercy of closed shops or expensive alternatives.
Monday, September 27, 2010
Bringing Advertising To Social Gaming
136 years later, the new battlefield for brands is in the social media spaces, and no area is more ready to pop than social gaming.
In a report from Nielson analysing online habits of Americans between July 2009 and June 2010, it was shown that social gaming had surpassed personal email as the second most popular activity on the web (over 56 million Americans play online social games).
This (no doubt) will come as a shock to a lot of brands and businesses that still think the world of gaming is restricted to a youth/teen market. The ubiquitous assimilation of smartphones and social networking has presented society with a way to connect beyond the realm of status updates and political-career-ending party photos.
Our leisure time is now under assault from advertisers keen to find new markets and engage consumers in unique and interesting ways.
I think it's important to note here that brands must be willing to bend their brand image to suit the narrative of the social games they seek to interact with. Much like putting a video on YouTube and expecting it to go "viral" is a fallacy, expecting to stick your brand name in any social game will also miss the mark. Being creative in integration is just as important as being integrated when it comes to social gaming.
Personal case study: I always remember playing GoldenEye 64 in the late 1990's, and one of the tasks for me (AKA James Bond) was to recover a top secret video recording from a Russian bunker. When I discovered that recording was actually a VHS of the GoldenEye movie (complete with cover art) I literally got a little excited. I can only thank the lord in-app purchasing wasn't available in those days or I would have spent a lot of money.
So how can we integrate? How can brands get on board this social gaming wagon?
Currently the social gaming experience is dominated by brands and businesses offering retail goods, subscription services, surveys and branded videos. Engaging with these businesses online usually results in some form of virtual credit or currency.
Personally I like the idea of branded goods within the game as an easy first-step for brands. I find it has wider scope for creativity than the Hit Wall and less costly than building your own branded game. Have a look around the online space at some of the more popular games out there, and think about what virtual rewards or goods you might be able to offer players (read: "your consumers").
As always, think outside the box and keep it creative/radical. We play games to escape reality, so don't try and drag what you do in other media campaigns back through the digital door unchanged and expect results.
Thursday, September 23, 2010
Photography From Radical Love's Anthony MacFarlane
I thought the social media world should be aware that the talents of Anthony MacFarlane are not limited to his handsome good looks nor his boyish charm.
It turns out the man takes a mean still image to compliment his broad talents in the realm of motion pictures.
For those that don't subscribe to his weekly blog updates over at rival blog community web.me.com I'm going to try and convince the man that art has a place in this space, and get him to post some of his finest here.
To start things moving I've chosen one of my favourites above, entitled "Madonna". This is possibly because of the very American legs on display, or possibly it was the soundtrack to the photoshoot...
Or maybe there's a religious element to all this I'm missing.
Either way, Macca himself says:
This is a composition of sea water taken at Bronte pool and a rough sandstone wall in the back of Waverley. The angles of the legs were to replicate the lines in the stonework.Just awesome.
Wednesday, September 22, 2010
Virgin Blue Social Media Content
Big thanks to all the good eggs at Virgin Blue (especially Sir Richard Branson and John Borghetti) for letting us run a-muck in Melbourne during your 10th Birthday Celebration.
It was "unique" to spend four consecutive days within 50m of an airport, and unless we have our own volcanic action in the coming years, an event unlikely to be repeated in the history of my life.
Great people. Great times. Thanks!
Tuesday, September 7, 2010
Politics & Social Media? Boring? Wait For 2030!
Looking back over the 2010 election there seemed to be a dissatisfied taste in a lot of people's (read: "nerd's") mouths about the limited application of social media in this campaign. The Gillard/Abbott camps seemed to apply social media as an afterthought, without any real sense of influence or excitement about the medium.
It seems politicians are yet to wake up to the digital tools they have at their disposal...
But that's about to change.
Last month when I was speaking in Melbourne at XMediaLab we began discussing convergence in social media, and what the landscape might look like in 2030. Wonderful technologies like facial recognition, predictive search, video tagging and geo-location tracking were all bandied about in a beautiful dream-like conversation. The future seemed so exciting and transparent with all forms of history on a global and hyper-local level at our fingertips.
But transparency and history are the enemy of politicians, who week after week are forced to resign as uncovered truths from the past or present are splashed across ever-widening social networks at ever increasing speeds.
Google CEO Eric Schmidt even came out last month and said:
"perhaps people should change their names upon reaching adulthood to eradicate the potentially reputation-damaging search records Google keeps"
Interesting tactic, but I think it is a realistic vision of the future.
In the election race of 2030, all the teenagers and twenty-somethings blindly posting and passing on their personal history will be around 40-50 years old - prime politician age! And oh how that will come back to haunt them. Any photo you're in (from any point in history) will be automatically tagged by powerful facial recognition software. Even if your face is in a mask, in the shadows, side-on, you're not safe from the computing power of 2030 (which will be on average 64 times faster than 2010). It will analyse a database of locations that match the interior of the room and give the image or video a location. We can then search the corners of the web for blogs, posts, comments or any byte of information that connects to that time and place, and suddenly the world can be pieced together through the countless insignificant comments of a generation.
Essentially the vast pile of decades of tagged social media will provide the public with the drama it has sought in its election campaigns. A Stephanie Rice-esque tweet that may have gone unnoticed in 2010 will be there for all to see and judge when it's scooped up by smarter, more accurate search engines of the future.
The internet never forgets, and the hazy parts of its memory will only be focused and clarified as time and technology march on. This is certain to revolutionise our expectations of political figures, as well as provide some much-needed scandal and drama for the voting public in the years ahead.
Nano App Store?
It would make sense, given that the screen and shape are specific to the Nano, and the sort of apps would probably be more fitness-orientated than the bigger Apple products.
Apple has it in their interests to expand the reach of the app store as far as possible to capture more developer interests and to ensure no corner of the music market isn't left open to penetration by small companies.
I was interested to read the Nano doesn't run iOS, preferring a lighter, more simplified version of the multi-touch software specific for the device. I'll be interested to see how developers respond to this.
It's an interesting time for Apple as the competition begins to catch up on some of their flagship products. The need for innovation has never been greater, but I think this is a smart move by the company to expand their market for touch products, potentially opening up a new market for Nano-specific apps and solidifying their dominance in the music player market.
Sunday, July 18, 2010
Old Spice - Funny & Smart
What a great week for social media! A real red-letter week that has changed the shape (and hopefully standard) of the social media landscape forever.
For those who chose to spend last week in Outback Chad, I'm talking about my good friends at Wieden + Kennedy and the success of their "Old Spice" campaign.
As Creative Director Iain Tait said:
We just brought a character to life using the social channels we all use every day. But we’ve also taken a loved character and created new episodic content in real time.This amazing holistic media campaign shows that creating characters that people like, then providing opportunities for them to be immersed in their world is the way forward.
The power of the idea is still king. It's something we build our whole business on here at Radical Love, and it's wonderful to see it validated (even if it is by the competition) in well-thought, well-executed campaigns like this.
And that's what I think is so amazing about Old Spice. It's a fresh idea that doesn't play to the normal (and popular) social media stereotypes. There's no shocking moment to hook people in. There's no reference to old faithful memes like Starwars Kid or Tron Guy. This is a beautiful union of well-written, well-produced content that connected with people for its honesty, reality and transparency.
So well done Old Spice... and please know the certain influx of cheap ripoff campaigns won't spoil this wonderful moment in cyber-history.
Social Media - A Definition
One of the questions I get asked constantly when meeting with clients for the first time is for a concise definition of what exactly "social media" is, especially in the context of a marketing tool. Most people I bounce this question off at conferences or workshops fumble around between the academic "democritisation of information" and the schoolyard "Twitter and shit".
Personally, it's a question I'm still looking for answers on.
One of the better answers I've heard comes from a keynote given earlier this year by Shiv Singh, VP of Razorfish. He took self-described "social ecologist" Peter Drucker's classic business definition of "The purpose of a business is to create customers" and gave it a social media slant:
The purpose of a business is to create customers who create customers.I really like the simple and effective imagery this quote gives to the purpose of social media from a brand or business standpoint. Although possibly over-simplistic from a business theory angle, the sentiment is right.
Thinking about it further, and in my deep desire to achieve a perfect definition on this, I think I've stumbled upon a new definition for business in the Information/Attention Age:
The purpose of a business is to create a community.Brands can no longer look to satisfy or please the individual, and can no longer present themselves as a single, unified voice. Connecting with customers today involves being transparent and open to the people you're selling to and letting the consumer dictate the brand image.
To the old folk entrenched in the Old Media world it's a scary proposition, where brands were the core to which communities flocked. The future is the inverse, where brands must come to communities and earn their trust, respect, loyalty and advocacy through unique and engaging concepts.
In summary - it's an exciting time to be a consumer.
Sunday, July 11, 2010
Goverment 2.0
The thing that stops me tweeting my lament into despair at this point is that it's clear our governments want to embrace social media, they just need some guidance from the people below.
I was overjoyed a few months ago to hear the NSW Government had begun an initiative to push towards what American policy makers would call "Open Government" - creating a digital environment that is characterised by transparency, citizen participation, and collaboration.
A wonderful example of this is the State of Delaware (check out their website HERE). Their transition from treating government websites as a policy-preaching soapbox and converting it into a digital round table for conversation is a positive step in the right direction. Facebook, Twitter, RSS, YouTube... all the big players are there, ready to be consumed, shared and conversed about.
For me, this is the role of government embodied in a digital space and has implications and applications that are tangible, imminent, and indicate a paradigm shift for the way our local, state, and federal governments can connect with their voters using the internet.
The speed and spread of information possible today is invaluable to governments and residents alike. Beyond gimmick benefits like alerts on your mobile for when the Premier is in your suburb or an email when new health announcements are made, the power of clear and communal comment/feedback loops on government policy can only allow for better decision making and a more informed and engaged voting public.
Wednesday, July 7, 2010
One Small Film For A Man. One Giant Leap For Crowdsourcing.
The good people down at YouTube are on the road of pioneering social media once again, this time with a vision to make a complete UGC feature film.
The company has pulled in the big guns of Ridley Scott and Kevin MacDonald to turn the humble day of July 24th into the most visually documented day in the history of humanity. The project, titled Life In The Day, will premiere at Sundance next year and stream simultaneously on YouTube.
"I hope it will be something that will open people's eyes to the possibilities of user-generated film," Macdonald said. "Of course, it's a risk. It could be that I won't get anything interesting back. But I don't think that will be the case. I'm sure there will be some real gems, some real magic, which is what I'm looking for."I think this is an interesting moment in the evolution of social media as the professional pantheon of Hollywood opens its doors to the idea that quality content can come from the untrained, unskilled everyday person. It's certainly a form of affirmation that the barriers to entry for filmmakers are nearly all but gone. To think you can get a credit on a Sundance-premiering Kevin MacDonald film for simply filming your morning breakfast is a concept inconceivable only five years ago.
The power of the social marketplace is starting to rumble the foundations of the big media players, and it's wonderful to see some people embracing the movement rather than fighting it in courtrooms.
Tuesday, June 29, 2010
Keynote at Sydney Film Festival
Licensing Songs For YouTube
Sunday, June 27, 2010
Beached Az App Number One
Just a little bit of self-promotion to say our Beached Az app for iPod/iPad/iPhone came in at #1 on the App Store for entertainment programs.
Wednesday, June 23, 2010
The Art of Social Media Competitions
- Make a new commercial for our brand.
- Make a short film about your experiences with our brand.
- Make a print campaign based on our brand.
- Write your favourite experience in 50 words.
- Invent something new for us and be rewarded.
Tuesday, June 22, 2010
Are Smartphones Making Us Dumber?
What Makes A "Social Media Expert"?
Thursday, June 17, 2010
New Radical Love Clip
Ernest Ellis - 'Want For Anything' from Radical Love/Dew Process on Vimeo.
Friday, June 4, 2010
Expressing Loyalty In The Online Community
I read an interesting article at YouAreNotSoSmart.com last month and have been meaning to share it's insights for a few weeks now. It attempts to dissect the behaviour of online communities, forums and blogs to become so heated and aggressive in their opinions in digital conversation. We see lines being drawn constantly between Brand Lovers ("fanboys") and Brand Haters ("hostages") on the digital battlefield of web forums, comments pages and status updates.
The Misconception: You prefer the things we own over the things we don’t because we made rational choices when we bought them.
The Truth: You prefer the things you own because you rationalize your past choices to protect your sense of self.
Wednesday, April 28, 2010
Shameless Thanks
Sunday, April 11, 2010
The Crossroad of 3D Cinema
I think we are at a genuine crossroads. Today, 3D in theaters offers probably the greatest innovation and opportunity for movie makers, studios, exhibitors and, most importantly, the consumers, of anything that's come along in several decades.
I think people have really misunderstood what my anxieties have been about in these last few weeks. We had the largest 3D release platform for "Dragons" than any movie today. It's not been about losing 3D screens for "Dragons."
So the issue of "Clash of the Titans" is actually not about theater (capacity) and theater access, it is about (what) that movie represents -- a different experience. And in my opinion, one that, if replicated, and becomes the standard, is the end of 3D.
We've seen the highest end of (3D) in "Avatar" and you have now witnessed the lowest end of it (in "Titans"). You cannot do anything that is of a lower grade and a lower quality than what has just been done on "Clash of the Titans." It literally is "OK, congratulations! You just snookered the movie audience."
The act of doing it was disingenuous. We may get away with it a few times but in the long run, (moviegoers) will wake up. And the day they wake up is the day they walk away from us and we blew it.
Monday, April 5, 2010
iPad Record Release In USA
Interesting to see the iPad is selling better than the iPhone in the first weekend of sales. Apple is clearly getting a loyal following (especially considering many early adopters of the product are still unsure how they'll even use it... what a wonderful brand image Apple have crafted!)
Thursday, February 25, 2010
Thanks Dr D!
Thanks to all the hard-working folk down at Dr D Studios (George Miller's animation company) in Sydney for listening to our presentation on monetising social media. It was a real pleasure to meet many of you afterwards and hear about the personal projects you're all working on beyond the realm of Happy Feet 2.
Wednesday, February 17, 2010
Social Media - The False Security Of Talking
"marketers don't make changes to their products based on customer feedback, despite monitoring feedback being one of the most common business uses of social media in the first place"The survey continues to state that an amazing 70% of marketers don't make changes to a product or marketing effort based on feedback from consumers on social media sites. This shows a high level of skepticism in the corporate world towards the weight of review social media can provide. Whether this is the result of limited implementation/strategy timeframe, lack of experience with social media, professional hesitation, the global nature of social media (and the need to impliment a global campaign) or a fundamental conviction there is no ROI with social media is hard to say.
- Managing and monitoring customer feedback
- Understanding the consumer and competitive landscape
- Reaching key influencers
Sneezing Panda & The Need For "Remark-ability"
“The key of it is, people passing the word about you. …It just boils down to ‘what does it mean to be remarkable?’ So remarkable, that people remark.”Depending on your mood when you read this, you will assume Paul Williams is either a genius or a retarded badger.
"Word of Mouth" or "Viral"? Inspirations from "Word Of Mouth Marketing" by Andy Sernovitz
Recently on a trip to Thailand I was fortunate to pick up a copy of Word Of Mouth Marketing by Andy Sernovitz.
- Be interesting - No one talks about anything boring so do something/anything special
- Make people happy - viral media is rarely depressing. Thrill/excite your audience!
- Earn trust and respect - Making people proud to be associated with your video is most of the battle.
- Make it easy - People are lazy, so make passing the video on as simple as possible.
- TALKERS - Find people who will talk about you (your digital evangelists).
- TOPICS - Give people a reason to talk. It starts with a message that can spread, no matter how stupid the message is (look at your inbox for proof).
- TOOLS - Help spread the message on blogs, Twitter and email.
- TAKE PART - Join the conversations on blogs/Twitter/Facebook. Reply to emails and participate in discussion boards.
- TRACKING - Measure and understand what people say, and do it regularly!